PRODUCT DESIGN
& ENGINEERING

I design digital products and engineer the systems behind them.

I design clear product interfaces, then stay with them through the code until they behave the way they should. Design, systems, and engineering in one practice.

LAB / FIELD NOTESExperiments ↗ RESUME / EXPERIENCEDESIGN THAT
REACHES CODE.
↗
TOOLS I USETOOLS FOR THINKING
MAKING AND SHIPPING
FigmaClaude AIChatGPTFramerNotionSpline 3DIllustratorAfter EffectsAdobe Creative CloudSketchFigmaClaude AIChatGPTFramerNotionSpline 3DIllustratorAfter EffectsAdobe Creative CloudSketch
02 · Selected Archive

Additional products, systems, and the tools I built around them.

03 · Services

Make the product make sense.

Product design, UX/UI, systems, engineering, and tools for teams moving from rough idea to something people can actually use.

Product design

Shape the problem, map the flow, and turn complexity into a product people understand.

Product thinking / UX strategy

UX/UI design

Design clear journeys and polished interfaces, from the first wireframe to the final interaction.

Flows / interfaces / prototypes

Design systems

Build the shared language behind the screens: tokens, components, states, and rules that scale.

Tokens / components / governance

Design engineering

Carry the design into responsive, production-minded frontend work instead of stopping at handoff.

Frontend / motion / build

Tools

Build useful tools for any kind of friction, whether it lives in a creative workflow, a product, or a team.

Concept / interface / software
04 · Design Process

How the interface and the code reach agreement.

The way I work, from finding the real problem to building the tool when a workflow keeps getting in the way.

Design process, in motion
    05 · Endorsements

    What the people I have worked with say.

    Notes from engineers, design leaders, and founders I have built alongside.

    06 · Designed and coded

    I design the interface, the system, and sometimes the thing itself.

    Craft is the baseline, not the finish line. I stay close enough to the code to keep my design decisions honest, and I build the tools when a workflow gets in the way.

    01

    Designer

    Interfaces with real hierarchy, typography, and interaction.

    02

    Systems thinker

    Centralized design systems with strict component logic, so teams move faster.

    03

    Design engineer

    Enough Flutter, Python, and frontend to ship what I design.

    04

    Tool maker

    Brand Buddy, MindFlow, Desktop Buddy. I build the fix for the friction.

    07 · Elsewhere

    The same eye, in other places.

    Finished screens, motion studies, and the occasional experiment live across these.

    08 · Contact

    LET'S BUILD SOMETHING THAT WORKS.

    I am open to product design and design engineering work. The fastest way to reach me is email.